Video games, board games, card games... no matter what you prefer every game we play is supposed to challenge us somehow. They test our strength, our intelligence, our wit and our willingness to win. Most importantly games were made for our entertainment and use a variety of strategies to do so.
Quelf, the game my friends and I played this week, is “the unpredictable party game” with one simple rule, “Obey the card!” The colored spaces on the board correspond to colored cards that give the players specific instructions. Depending on what card you draw you may have to do anything from making a snorkel out of anything you can find in the room to yodeling the national anthem through your nose to sitting on your hands when it is not your turn. Failure to complete the task on your card results in a penalty of moving backwards several spaces. Whoever can overcome their embarrassing tasks and make it to the finish first wins.
Quelf feeds off of humor and embarrassment. My friends and I had a great time making fools out of ourselves, but this game could quickly become more difficult around people you are not comfortable with. Besides challenging you to be ridiculous, the game also requires you to think on your feet and be resourceful. The amount of thought you actually have to put into playing this game surprised me and I think is a large part of what makes the game enticing. It truly puts your creativity to the test. With five players, our game lasted for about forty-five minutes. I found it difficult to keep of track of time while we were playing. There are a variety of things going on at once throughout the game so it is easy to become absorbed in the game. Some cards involved timed challenges of about a minute, but you can play this game as slowly as you please—as long as you are still having fun.
Quelf, the game my friends and I played this week, is “the unpredictable party game” with one simple rule, “Obey the card!” The colored spaces on the board correspond to colored cards that give the players specific instructions. Depending on what card you draw you may have to do anything from making a snorkel out of anything you can find in the room to yodeling the national anthem through your nose to sitting on your hands when it is not your turn. Failure to complete the task on your card results in a penalty of moving backwards several spaces. Whoever can overcome their embarrassing tasks and make it to the finish first wins.
Quelf feeds off of humor and embarrassment. My friends and I had a great time making fools out of ourselves, but this game could quickly become more difficult around people you are not comfortable with. Besides challenging you to be ridiculous, the game also requires you to think on your feet and be resourceful. The amount of thought you actually have to put into playing this game surprised me and I think is a large part of what makes the game enticing. It truly puts your creativity to the test. With five players, our game lasted for about forty-five minutes. I found it difficult to keep of track of time while we were playing. There are a variety of things going on at once throughout the game so it is easy to become absorbed in the game. Some cards involved timed challenges of about a minute, but you can play this game as slowly as you please—as long as you are still having fun.